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7/29/2010 6:19:44 PM
As I've said on many occasions RetroCopy was designed from the start to be multicore/multiCPU friendly. Designing complex multithreaded applications like RetroCopy is quite difficult though....
7/28/2010 3:12:36 AM
I've pretty much finished all the new shader and graphics filter related code but thought I would show off one that can turn 16bit games into 8bit ones....
7/24/2010 12:08:29 AM
I've been working on the "in game" GUI for the actual emulator (yes I know) and while I was there I decided to re-enable some old code I had, and that is shader based graphics filtering....
7/22/2010 12:07:06 AM
I've been sick the last few days with one of those human viruses we seem to get every now and again, the common cold. What is the best way to cure that? Doing more work of course!...
7/17/2010 3:53:52 AM
As the title suggests here you will find the latest video I have made showcasing some of the new RetroCopy features....
7/14/2010 2:56:38 AM
So the last week has seen A LOT of stuff added to RetroCopy but the title of this post is a bit misleading as it is hardly the biggest of things I've been working on. Nonetheless it's also something cool....
7/9/2010 6:11:46 PM
So I've almost finished up the shadowing aspect for the new release, and I even have a few numbers to throw around in regards to multi-light performance....
7/7/2010 11:53:55 PM
OpenGL Shadow Mapping has been on my mind for a while now but I always put it to the back burner. With the recent changes to the 3D engine I thought what is a better time?...
7/5/2010 1:31:09 AM
Tommy sent in the near-final database for Sega Game Gear yesterday and I thought I would take a moment to talk about it. The database itself will be used to compile proper GAME files from your Game-Gear rom collections....
7/3/2010 2:59:06 PM
A friend was talking to me about the arcade game 1942 when I realized, "Hey! That looks relatively simple to add"....