RetroCopy v0.850 has been released

9/15/2010 2:33:17 AM

By RetroRalph

So following through on my promise of shorter delivery schedules the next version of RetroCopy is ready to be downloaded.

Download RetroCopy v0.850 Here

The next thing I will be working on is getting rid of SDL and porting RetroCopy to Linux. The reason I'm getting rid of SDL is because it's too large for what RetroCopy now uses from it, which is just input and windowing, and it's full of bugs! Hopefully my implementation will be a bit less buggy and more optimized. :)

Another advantage of doing input entirely on my own is I can run it in it's own thread (which means it can run independent of the video/sound) and have plenty of input updates independent of the video thread. Currently you are somewhat limited with VSYNC enabled in regards to input updates per second (around 60 on most computers).

The Linux port will be interesting. Currently there isn't much at all to port to any operating system or any platform in particular, so I hope it will go smooth. I may even port it to MACOS while I'm at it , but no promises on that one (no MAC locally here to test).

Also while I am mentioning the news, the games page has been updated with the arcade and gamegear databases. Now RetroCopy will log information about those games too. I've also added multi system linking for games released on different platforms. Thanks to Tommy for all his work with this also!

8 responses to RetroCopy v0.850 has been released

liveevil wrote:

9/15/2010 12:41:59 PM

Thanks for the quick update. v0.850 ? Seems like a big revision for such a short amount of time.

RetroRalph wrote:

9/15/2010 12:54:03 PM

To show my chaotic nature I'm changing my historic way of labeling versions. Instead of tiny number increases I'll be making them larger. Originally this was going to be v0.810 for instance.

liveevil wrote:

9/15/2010 1:05:26 PM

So will the next release be v0.9 or are you planning on fitting in some more releases between 0.850 and 0.9 ? Just curious.

RetroRalph wrote:

9/15/2010 1:08:16 PM

Hard to say for sure. I'll likely do the SDL/INPUT changes (and other things people ask/find) and Linux port over the next week and release v0.900 on two platforms at the same time. Provided all goes well. Which isn't likely as I have some big things to contend with in "real life" sometime in the next two weeks.

Sasha wrote:

9/15/2010 3:35:45 PM

Just only 1 hour...

And no new bugs any more, but i try to find something...

Thanks for the quick update. ;)

Waxonator wrote:

9/16/2010 1:06:57 AM

Thanks! The shading problem has been fixed.

Here's a few things.

*When using scanlines in the 3d gameroom, they move with the camera and not stuck to the tv.
*I'd rather see the mouse cursor when selecting objects.
*Can I rotate the camera when building?
*I would love to rotate objects at 45 degree angles.

Waxonator wrote:

9/16/2010 1:08:37 AM

One more thing.

The posters don't stick to the walls on some angles.

RetroRalph wrote:

9/16/2010 1:19:38 AM

Do you want to take a sshot of the poster thing you are talking about?

The scanlines don't work correctly in the 3D room because they are GPU scanlines and not software ones. Well I should say, they don't work as you expect them to in the fullscreen 2D way.

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