What's all this economy stuff about? So a few robots signed off on a few million mortgages, do we need any more proof that the robots are out to get us? Yeah I'm the emulator programmer luddite....
In emulator news I have some screenshot goodness.




As can be seen I've added the Menacer to list of input devices RetroCopy supports. I've also added a way to configure real emulated analog devices as analog devices on your PC. What this means is you can control a few devices a lot more realistically now than previously.
In previous RC versions there wasn't many analog devices, pretty much Hang On Jnr and another arcade game were the only ones, and I simulated them so that they could work in our digital world. Now however you can control them with analog devices, or adjust how the digital emulation of them works! I borrowed some of the ideas from the way MAME does input, which I think is one of the best things MAME does in its configuration options! As you can see from the screenshots I have moved away from doing system specific inputs and now it's "device inputs". This is because RC now allows you to plug in compatible devices into any system you want.
I've also been moving any mouse or lightgun type device to the "analog world". Mostly because I want people to be able to move around the 3D room with a joystick or keyboard if they want. I've also allowed mouse movement to now be captured as digital input. Basically this means you can move up/down/left/right in any game using the mouse, which makes some games a lot more interesting (and RSI inducing).
Adding all these system images and changes has increased the size of the RetroCopy executable out to about 6MB now. I had got it down to 4MB after removing SDL, so there are 2MB of added images and code. Either way RetroCopy is still very lean considering it contains everything within itself (GUI, 3D engine, images, emulators, etc).
In other news, Omar from SMSPower has given me a soon to be released Korean SMS ROM that wasn't quite working in emulators as it uses a different mapper. I have added support for that mapper so the next version will run it. And finally Sasha has been working heavily on the Megadrive .GAME database, hopefully that will be ready for next release too, meaning all Genesis/Megadrive games will in the media and online library! That is some fun stuff coming down the pipeline.