More Neo Geo Arcade

11/15/2010 10:00:42 PM

By RetroRalph

9 responses to More Neo Geo Arcade

wesman6960 wrote:

11/16/2010 5:41:45 PM

i love videos!!!! thank you for sharing!

DiDaDo wrote:

11/17/2010 1:08:02 PM

Look @ it going all smooth with your heavy specs ;)

RetroRalph wrote:

11/17/2010 1:39:08 PM

Multi core is the future baybee! ;) All those systems are running with 5ms latency in sound and 4ms latency with input, which is likely the lowest you can experience it in any emulator. Still, this demo was only using 75% total CPU on an I7 @ 3.8GHz whilst recording the video. Things to take into consideration, twenty two 3D sound sources being mixed, 3D room being rendered with shaders and 10 Neo Geo systems running simultaneously using upwards of 500MB of work RAM.

DiDaDo wrote:

11/17/2010 2:45:17 PM

Only one machine running is enough for me haha..

But i am curious about the input latency you achieved.. This makes a big difference in emulation.

Its like playing online when the latency is bad :p

RetroRalph wrote:

11/17/2010 3:27:22 PM

Yes the other issue with input latency is how latent your video card and monitor is in displaying the content RetroCopy gives it. v0.911 also includes a work around for video drivers that greatly improves video latency with VSYNC enabled. I now use RetroCopy with VSYNC enabled because it's virtually the same as VSYNC disabled in regards to latency, which I couldn't do before as it was too laggy.

DiDaDo wrote:

11/22/2010 9:08:35 AM

Does changing the setting "maximum pre-rendered frames" (normal: 3) have any positive results?

This can help with responsivity if I am right..

RetroRalph wrote:

11/24/2010 1:27:17 AM

"Does changing the setting "maximum pre-rendered frames" (normal: 3) have any positive results?"

Surprisingly this had zero effect for me on ATI hardware (which you have to do a different way using ATI TOOLS). With NVIDIA hardware I'm not sure, it seems newer drivers really try to maximize FPS at the expense of input lag. The fix I put in RetroCopy is a better workaround than any driver based setting though, as RC won't peg the CPU to 100%.

DiDaDo wrote:

11/24/2010 8:04:33 AM

Nice cannot wait testing the newest build :hyper:

RetroRalph wrote:

11/24/2010 9:37:02 AM

Only a few hours away now.

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