I was watching a youtube video of Rambo for the SMS and there were complaints about the games difficulty. Have you ever gone "pffft" when you read/hear something weird, that's pretty much what I did.
Not that the game isn't a little challenging in some ways I guess, especially the later levels. Rambo Part II is a weird game, this game was released with 3 different names, Ashura in Japan, Secret Command in PAL regions and Rambo in the USA. The Japanese version actually changes the characters and gameplay a bit though which should be congratulated compared to the doubling up us English speakers got.
Another thing that is common to a lot of Sega Master System games is the fact that the PAL regions got slower games most of the time. The programmers couldn't even be bothered changing the speed of the music in most cases. The basic effect of this is the PAL regions played these games with a lot more confidence because they were about 20% slower. I wonder what would happen if you took the PAL champion to America to play the NTSC champion of one of these games.... a thrashing most likely.
The worst thing about this lazy programming in my mind is that PAL gamers got borked out of better gameplay/graphics. On PAL systems you have more "power per frame" because you have the same system pumping out 50 frames versus having to do 60 frames. So you have that little extra, that 20% unused power in most PAL games. Why did we all invent different TV systems anyhow?
I'm still working on the new GAME database editor, which is frustrating me greatly. However I have implemented quite a few new features into the GUI so you will see some of this in RetroCopy for v0.400B whenever it is released.
Now here is the video I did showing a "death run" of Rambo level 1, only took 2:20 to beat it on the first try (from a few years since I last played it). To all the complainers "it's too hard" maybe you spent too much youth outside riding BMX and constructing playhouses in the forest. I tried to reach a balance!