So work on integrating GAME into RetroCopy v0.400 is still underway but I have plenty of new things to show in this update.
In previous versions of RetroCopy the TV screen in the 3D world wasn't affected by the light of the world. In the real world a TV produces its own brightness, in effect it lights the world around it, which makes it a little difficult to put it into a light engine. In the picture below you will see the effects the lights have on the screen, it slightly over exposes parts of the image now, and glare is visible when the light is on.

Thanks to Tommy's efforts I have a massive archive of valid cover images now to use and have been implementing multiple cover support into RetroCopy now that the GAME format supports it. I have redone the SMS box I was using to make it more realistic, and the results pretty much speak for themselves.
