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Issues with Mega Drive emulation on laptop

      

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2 years ago - Tuesday, December 15, 2009
Type: Beta Tester
Posts: 82
Joined: 11/5/2009
First the laptop config:

Windows 7 64bit
4GB RAM
Intel Core2 Duo T6600 - 2,2 GHz
Video Intel Graphics Media (suports OpenGL) 32MB

The thing is that the 3d room works without lights. It get really awfull, those white walls. There is a way to fix it? If not, i will only use RetroCopy on my desktop.

The other thing i noticed is that when in gameplay, the palette of the screen is showed below. For an example, you can see the palette color of SEGA Logo on this image:





2 years ago - Tuesday, December 15, 2009
Type: Administrator
Posts: 1336
Joined: 7/19/2009
FadWare wrote:

First the laptop config:

Windows 7 64bit
4GB RAM
Intel Core2 Duo T6600 - 2,2 GHz
Video Intel Graphics Media (suports OpenGL) 32MB

The thing is that the 3d room works without lights. It get really awfull, those white walls. There is a way to fix it? If not, i will only use RetroCopy on my desktop.


White walls are awful? :) Lighting does improve it greatly, that graphics chip won't support the lighting. It should accelerate some of the graphics I would guess though.

FadWare wrote:

The other thing i noticed is that when in gameplay, the palette of the screen is showed below. For an example, you can see the palette color of SEGA Logo on this image:


Yes this is part of RetroCopy's accuracy. Though there is a bug in how I do this for some games, in some games these dots shouldn't be showing, it will be fixed for next version. On the real system you could see such dots on a lot of games, other emulators simply don't emulate the machine correctly.
1 year ago - Sunday, March 21, 2010
Type: Member
Posts: 1
Joined: 3/19/2010
I have issues with my laptop too.
In my case, I think it's related with my graphic card, Intel GMA X3100

The textures are buggy.

I will test it on my desktop, where I have a GF 7600GS AGP instaled.

See yah

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