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2 years ago - Tuesday, December 29, 2009
Type: Member
Posts: 59
Joined: 12/14/2009
Megaman 1 fail´s to start....known problem or romspecific problem?
2 years ago - Tuesday, December 29, 2009
Type: Administrator
Posts: 1336
Joined: 7/19/2009
It may depend on the .NES rom you used, I have noticed a few of the megaman games have corrupted .NES headers.

Once the NES database is done issues like this won't exist but it isn't yet. :)
1 year ago - Wednesday, February 17, 2010
Type: Member
Posts: 1
Joined: 2/17/2010
today the best database for the Nes Roms is - No Intro Dat

Have you testing Megaman 1 according with that "Dat"???


Regards
1 year ago - Wednesday, February 17, 2010
Type: Administrator
Posts: 1336
Joined: 7/19/2009
Until the NES database is done (which I have no idea of a time line due to the enormous project it is, if anyone wants to help on that tell me :) ) there will be issues with .NES files. Some emulators hot patch NES files to fix them when they encounter known bad ones, RetroCopy doesn't do much of that currently.
1 year ago - Thursday, February 18, 2010
Type: Member
Posts: 56
Joined: 12/15/2009
I answered Aztecatl's question which you already gave me the answer to in a different thread a while ago. You blatantely told me you don't like TOSEC/No-Intro dats and wrote half a page about it. I see you have selected memory as well.
Edited 2 times. Last edit by liveevil
1 year ago - Thursday, February 18, 2010
Type: Administrator
Posts: 1336
Joined: 7/19/2009
liveevil wrote:

Why do you keep removing my posts?


Because you keep posting crap. Don't infer things from others then post them as fact, it's not difficult.
1 year ago - Thursday, February 18, 2010
Type: Member
Posts: 56
Joined: 12/15/2009
liveevil wrote:

Hi, just another quick question, as your working on the database detection thing, what roms are you basing it on ? The TOSEC sets or the new No-Intro sets (or both) ?


RetroRalph wrote:

Neither really, or if we must then we would probably use all available information. We know fairly well which games are dumped on SMS because Tommy and myself are fairly involved in that "scene".

A retrorant

I don't really like TOSEC or NoIntro projects, they just aren't run professionally enough in my opinion and NoIntro are catering for the minority (people with real hardware that have cart writers). I like that they at least wanted to try something different, but it's just not a good enough solution.

Funnily enough it's not until I came out with RetroCopy that others started trying to get their own "new" formats out there, like the MESS project in one of its very old systems that they are thinking of applying to others. But it's another half baked idea because the people involved don't want to write any tools for it (basically putting a XML file in a ZIP and calling that a new format).

I've spent weeks/months writing tools, converters and thinking up the best universal format possible, something no one has really bothered to do before. And the best thing is something like RetroCopy is the EXTREME end of why you need a new ROM format so it's the best possible example to show. Nothing else is going to be able to do what RetroCopy can do unless they come up with something like GAME.

Every step of the way there have been the naysayers criticizing it because they are stuck in the old way of thinking about emulators. You even have people like byuu stating he is upset that nothing has changed when it comes new formats then when he could actually do something about it he doesn't (and also criticized GAME). All in all there are a lot of sookie lalas out there that don't like change or just like complaining about things without ever doing anything about them. I don't associate myself with such people because if I did I would never get anything done.
Edited 1 times. Last edit by RetroRalph
1 year ago - Friday, February 19, 2010
Type: Member
Posts: 61
Joined: 2/15/2010
Marble Madness and
Batman have graphical issues.
1 year ago - Thursday, March 18, 2010
Type: Member
Posts: 59
Joined: 12/14/2009
Pro wrestling goes black after titlescreen ?
1 year ago - Thursday, March 18, 2010
Type: Administrator
Posts: 1336
Joined: 7/19/2009
I fixed quite a few issues which were related to timing today, these games will likely be fixed.
1 year ago - Sunday, March 21, 2010
Type: Beta Tester
Posts: 306
Joined: 2/19/2010
Young indiana jones chronicles, have problems, in caves screen flickering with moves up and down, all graphic messed:



Saved game: http://www.megaupload.com/?d=Z7U9O0R6

Friday 13, have glitch lines on interface:



Cybernoid - the fighting machine, all screen messed:



Adventurer 2, some problems with graphic:



Battletoads 1: after options and intros game show black screen.

Doraemon, after this picture, game hang:



Elite, game with messed graphic:



Addams family, the - pugsley's scavenger hunt, not run at all, just show black screen.

Advanced dungeons & dragons - heroes of the lance, options with messed graphic:



Battletoads & double dragon - the ultimate team, after all intros game hang.
Edited 13 times. Last edit by Sasha
1 year ago - Friday, April 09, 2010
Type: Beta Tester
Posts: 306
Joined: 2/19/2010
I found new bug in "Galaxian" score digits moves to left and right:



Time lord work with graphic glitches and missed sprites:



Edited 1 times. Last edit by Sasha
1 year ago - Saturday, June 12, 2010
Type: Beta Tester
Posts: 306
Joined: 2/19/2010
Required feature: Turbo buttons for NES, this is very good for most games.

Battle City: noises too low, because on real console, enemy tanks explodes with loud SFX.

i found test's and info about APU emulation:

http://wiki.nesdev.com/w/index.php/Emulator_Tests

Also, i found info for fix bug in "Young indiana jones chronicles"

http://nesdev.parodius.com/bbs/viewtopic.php?t=6401&postdays=0&postorder=asc&start=15
Edited 2 times. Last edit by Sasha
1 year ago - Friday, June 18, 2010
Type: Member
Posts: 126
Joined: 8/31/2009
how is TOSEC not professional? they have a rigorous authentication system to prove that you did a good dump and they dump the exact raw data of the game and leave nothing out.

They are the only group that I know if that dump entire Dreamcast GD-ROMs, I know no dumping group MORE professional than TOSEC, they are also one of the only one's that won't put a rom in their set if they haven't dumped it (unlike No Intro, while who I like, will put in roms that haven't been dumped by themselves yet, this provides a more complete set but less verified, but they at least label them as not redumped)

also you guys forgot to mention redump.org.
1 year ago - Friday, June 18, 2010
Type: Administrator
Posts: 1336
Joined: 7/19/2009
panzeroceania wrote:

how is TOSEC not professional? they have a rigorous authentication system to prove that you did a good dump and they dump the exact raw data of the game and leave nothing out.


I guess it depends on how you look at what these people are doing. I haven't dealt with any of their "SETS" yet outside what RC covers. One thing that TOSEC has in its "pro" column is it isn't trying to create (at least that I'm aware of) new ROM formats unlike NO-INTRO.

The problem I see with these groups is they are creating all these new ROM sets that are pretty much exactly like others that already exist, just with naming changes or whatnot. And I must ask, what is the point? So that yet another party has verified ROM data is correct? On the SMS/GG/SG end we have had good people (SMSPower) for years already doing this. And the other communities have their own little groups doing the same.

My biggest problem is when the groups eventually decide to start to implement "change" and force some new crap on their users like NO-INTRO are in the process of doing (which they won't succeed with because they have no support from authors). When you get a community of ROM dumpers together they are mainly interested in one thing, ROM dumping.

However ROMs are used in 99% of cases by people in emulators, so that is the target people should be aiming for that work on these projects. That is what the RC .GAME format aims at. Other emulator authors think I am crazy for putting so much work into it, but they will see once the bigger RC features are done that it had to be done to achieve the goals. Many people are still stuck in a time warp when it comes to emulation, just because the machines we work with are "old" doesn't mean our thought processes need to be.

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