FireStar wrote:
I think there was a thread on SMS power about games not released in japan having unused fm sound. Kinda makes you think it was planned for the FM add-on to be released elsewhere.
Back in those days it was all about "the addons" as a way to separate themselves from not being just a console. If you look at Nintendo it was crazy, with something like 60 addons available.
It's weird though that the Japanese SMS had the FM built in (on the earlier Mark III it was optional), and if you look at the release date of the Japanese SMS it's not too far into the western run of consoles. I figure that after the Japanese SMS wasn't selling in a spectacular fashion with the FM chip they didn't want to raise the price in the western unit with something that might not pay off.
If Sega had built the FM chip into every SMS maybe the 8bit war would have been different. The NES has better sound capabilities than the SMS even though it was released two years earlier, if you listen to the defeated boss Super Mario Brothers tune you hear something which sounds truly arcade like (for early 80s). Whereas SMS has ColecoVision/SG1000 era sound (which was average for that era even).
Sega weren't exactly the sharpest tools in the shed though when it came to consoles. They destroyed the Genesis with the useless and expensive addons, built an overcomplicated Saturn (bit like PS3 compared to XBOX360) and by the time Dreamcast was out it was too late.
It's a shame because some people in Sega would have been very intelligent, some of their software team and their arcade division. If they had better management we would still be enjoying them today instead of seeing a shadow of themselves lingering about.