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Sonic 4 at Least..

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Posted by DiDaDo on Friday, February 05, 2010
Type: Member
Posts: 58
Joined: 11/5/2009
Hey everybody its official..

http://www.gametrailers.com/video/debut-trailer-sonic-4-ep/61578

Only will we it be what we want? (-;

http://www.gametrailers.com/video/gc-10-sonic-4/703514

http://www.youtube.com/watch?v=AnXYvIqkFrk&feature=player_embedded#!

http://www.youtube.com/watch?v=5KkSU4SzX5Y&feature=player_embedded

wii: http://www.youtube.com/watch?v=qCjxMmZg3QI&feature=player_embedded#!




Edited 5 times. Last edit by DiDaDo
Posted by RetroRalph on Friday, February 05, 2010
Type: Administrator
Posts: 801
Joined: 7/19/2009
It certainly looks interesting, I counted 5 layers of background paralax in the short section of video there. It doesn't look that much more impressive than Genesis graphics, which is probably a good thing in my mind.

They need to keep it similar enough to the best Sonic games but different enough that people don't feel like they are playing the same game. I wonder if they will go down a similar route of say Super Mario Brothers on Wii.

I have some of my own ideas for Sonic that we may be seeing in RetroCopy soon... ;)

Posted by ANewHuman on Friday, February 05, 2010
Type: Member
Posts: 45
Joined: 10/15/2009
Im really excited about this new sonic! I just wish they made a new genesis game (instead of pc) like that company that made a new System 16 arcade game.
Posted by DiDaDo on Friday, February 05, 2010
Type: Member
Posts: 58
Joined: 11/5/2009
I don't like episodes because you don't know what to pay next..

The sonic in 3 is still better rendered than 4, 4 seems stiff and slower but this is because of the 3D experience..

But other than that watching the 3d level did get me some old feelings..
Posted by RetroRalph on Friday, February 05, 2010
Type: Administrator
Posts: 801
Joined: 7/19/2009
Yes I don't really like that concept either, it's good to know what you're getting into before you get into it.

It's funny that the paralax effect I like more than a typical 3D platformer could give. Possibly because there is more total detail when you do it like that.
Posted by DiDaDo on Saturday, February 06, 2010
Type: Member
Posts: 58
Joined: 11/5/2009
Maybe cell shaded would be better when doing 3d in a 2d concept.
Gives the detail more depth.

I like Zelda Wind Waker for Gamecube which uses(as most know)this technique.

Another good 2d to 3d was/is pandemonium for the time it came out with very good game-play..
Posted by nosound.97 on Saturday, February 06, 2010
Type: Member
Posts: 11
Joined: 9/11/2009
Can't wait to play this game already, looks promising. I guess it will be something like New Super Mario Bros., 2.5D platformer. Looks great and, I hope, plays well.

*reminds himself to download it once it appears in Wii shop channel*
Posted by RetroRalph on Tuesday, February 09, 2010
Type: Administrator
Posts: 801
Joined: 7/19/2009
I updated my second post with a youtube video, may be easier for some to see it there.

Is the game in 3D? I haven't followed the development but from the video it could just as easily be pre rendered 3D.
Posted by DiDaDo on Tuesday, February 09, 2010
Type: Member
Posts: 58
Joined: 11/5/2009
- If they want Sonic to look like that..
- in the final rendered version..
- on real hardware..
- in realtime.. (-;
- which is possible on all current gaming systems..

But if they want to be on par with old one, only all characters could be in 3d..
(aside from other things in the background)..

I don't know if 3d is true 3d in this game but 2d would no one expect from this movie..
That would be a surprise haha..





Posted by panzeroceania on Tuesday, February 09, 2010
Type: Member
Posts: 68
Joined: 8/31/2009
DiDaDo wrote:

Maybe cell shaded would be better when doing 3d in a 2d concept.
Gives the detail more depth.

I like Zelda Wind Waker for Gamecube which uses(as most know)this technique.

Another good 2d to 3d was/is pandemonium for the time it came out with very good game-play..


Cell shaded makes sense for zelda, not so much for sonic. I don't really like the new sonic model myself because he animates awkwardly. But I'm assuming everything in the game is in 3D for two simple reasons.

1. it's easier than hand drawing, and if you would do prerendered, why would you? if you can render it on the hardware, it also removes that step of creating sprites.

2. Sonic games always tried to look 3D with their prerendered sprites. Now they can.
Edited 1 times. Last edit by RetroRalph
Posted by RetroRalph on Tuesday, February 09, 2010
Type: Administrator
Posts: 801
Joined: 7/19/2009
panzeroceania wrote:

Cell shaded makes sense for zelda, not so much for sonic. I don't really like the new sonic model myself because he animates awkwardly. But I'm assuming everything in the game is in 3D for two simple reasons.

1. it's easier than hand drawing, and if you would do prerendered, why would you? if you can render it on the hardware, it also removes that step of creating sprites.

2. Sonic games always tried to look 3D with their prerendered sprites. Now they can.


Well it could be 2D for a few reasons, you can have complex looking environments that work on even 5 year old PC hardware at full speed, and it will always look the same. The downside to this is supporting a wide range of resolutions, Wii would be 640x480? XBOX/PS3 1280x720 . Though it can be made easier using certain techniques (sprite/bg scaling, which is pretty much unlimited on 3D hardware).

Unless they are going to be using the 3D camera for useful effects that is the direction I would have taken it as it increases your market to the "flash gamers" demographic machine. Seeing as the only video released shows Sonic in a traditional 2D viewpoint they are obviously trying to appeal to the retro memories inside people, why would they do that if people wanted to see Sonic in a FPS?

I don't think Sonic as a 2D concept has been tapped out and making it that way keeps the game in the format everyone remembers it and makes it easier to control. What better way for Sega to have a rebirth than by making one of the best platform games ever created using its famous brand? Just my 2 cents. :)
Posted by MarshMellow on Wednesday, February 10, 2010
Type: Member
Posts: 83
Joined: 7/22/2009
Im looking forward to this to. Though given the track record with new Sega games I guess I shouldnt.
Posted by nosound.97 on Friday, February 12, 2010
Type: Member
Posts: 11
Joined: 9/11/2009
RetroRalph wrote:

I updated my second post with a youtube video, may be easier for some to see it there.

Is the game in 3D? I haven't followed the development but from the video it could just as easily be pre rendered 3D.


Probably it's 2,5D, similar to New Super Mario Bros.
Posted by dench on Tuesday, February 16, 2010
Type: Member
Posts: 50
Joined: 2/15/2010
Now all we need is a 2.5d Zelda game.
Posted by Sasha on Monday, February 22, 2010
Type: Member
Posts: 185
Joined: 2/19/2010
I don't like music in Sonic 4, because contain typical wave sounds.

I love YM2612 with PSG melodies Sonic the Hedgehog 1 and Sonic & Knuckles more than life for me :)

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