Sorry, I should have been clearer - the gaming industry, as a programmer. Historically, I've worked on such games as the X360 port of Superman Returns, back when I worked at EA, but since changing jobs I've been largely under NDA, though that'll eventually be changing.
I don't have a whole lot of public code, unfortunately, insofar as most of my hobby coding consists of coming in on weekends to do job-relevant coding, which can't be released for obvious reasons.
For what it's worth, if you ever decide to take on the Philips CD-i, I'd be glad to help. One of my goals in the next 1-5 years is full and accurate emulation of the console, since neither of the pre-existing emulators are any good. From a hardware standpoint it'd be a fun challenge, as it runs on a custom, amped-up version of the Motorola 68000 with on-board peripherals and different cycle counts, and has at least two microcontrollers with read-protected internal ROM. The latter two are the most interesting two me, as I plan to look into how much it'd cost to have two early-to-mid-90's-era microcontrollers de-packaged and optically or electronically read out.