RobertoMalone wrote:
The sound on the NES on the few games I tested have noises and cracks in it :
Zelda 1, Zelda 2, Super Mario Bros 2 and 3.
No need to play the game for hours, just listen to the attract mode, and you will listen cracks and noises sometimes.
Hmm I have no sound issues at all, but they can occur for a variety of reasons.
Press F2 when running a game and up will come some debug information. Anytime a "repos" occurs that is a buffer underrun or overrun for sound, this will result in an audible noise.
It's usual to have 1-3 repos as RC finds the right balance with your system, you shouldn't be getting recurrent repos though. If you aren't getting them constantly and have sound pops/clicks then it could be an issue with sampling rates. Ensure the RC sample rate matches system rate, by default RC is at 44100, trying 48000 (and restarting) may alleviate the issues.
In Vista/Win7 if the rates don't match it resamples the audio for you which can introduce a bit of noise (this includes the bit depth setting, some audio drivers use 24 bits by default which means audio will be filtered in RC as it uses 16bits).
RobertoMalone wrote:
Another issue with my mouse.
On Windows, I am using 750 DPI settings. After launching RC, seems like my mouse is in 200 DPI mode.
I have to switch it from the mouse to 4000 DPI to avoid spending 2 hours to move from one part of the screen to the wished option.
Of course, once I shut down RC, then my mouse is still in 4000 DPI, and I have to readjust it to 750 DPI to have things come back to normal.
(I have a sidewinder X8)
Keep up with the good work !
Thanks for reporting that. I upgraded to a newer SDL since 0.700 but it has a few issues, I've also noticed some mouse oddities time to time, it is frustrating. In regards to DPI settings though, RC uses the windows speed so it should be correct (ie how fast the mouse cursor moves in normal windows is what RC uses). Are you saying it's not as fast as it moves in normal use?