Never actually searched for Donkey Kong because of the nice graphics..
Picked this from wikipedia:
A new compression technique they developed in house allowed them to incorporate more detail and animation for each sprite for a given memory footprint than previously achieved on the SNES, which better captured the pre-rendered graphics. Both Nintendo and Rare refer to the technique for the creating the game's graphics as "ACM" (Advanced Computer Modelling).
Yoshi's island
The game uses the Super FX 2 microchip to create sprite scaling, polygon effects, and pre-32-bit computer effects called "Morphmation" (in American commercials) that are relatively advanced for a SNES game (a preliminary version of the boxart featured the Super FX 2 logo). The game also used the SNES' capability of parallax scrolling.
Thanks for making that clear..
I think we out here have nothing to do with bsnes..
@ Retroralph:
You already pointed Snes out under "DOWNLOAD" is this not to early?
The next system will be 8bit but after that do we get another vote for 16bit?..