Hard to know exactly when it will be finished but I've nearly finished all the loose end tying up that needs to happen. I'm just reworking key aspects of the interface so it's easy to use and flows nicely.
I took some screenshots of a few GPU filters (all processed on your graphics card instead of CPU) in the mean time. The drunk and explode filter actually are animated geomorphic type filters, hard to show how they look properly without a video.
