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1964 UltraFast - 60FPS N64 emulator

      

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137 days ago - Monday, January 02, 2012
Type: Administrator
Posts: 1336
Joined: 7/19/2009
Eke-Eke wrote:

On a final note, i would say that nobody cares if your code is not perfect: you don't have anything to hide and there is absolutely NO downsides to release the code, so why not doing it ?


I think people misunderstand my motivations. It was more I wanted to prepare the source code and also upload it to an open source site so others could also help extend it further. Then real life takes over time to time and you can't get all you want done. If I released the source code like it is now, without any direction, real comments, etc, then no one is likely to take it further anyhow. And so the point of releasing the source is more about appeasing some fanciful license that even the 1964 authors care little about.

We will see I guess, I await the first patch to 1964 UltraFast :P
137 days ago - Monday, January 02, 2012
Type: Member
Posts: 18
Joined: 2/11/2011
Well, it may not be a patch, but I'm at least going to make an update to my MediaFire & MirrorCreator mirrors that bundles the source with the program.
Edited 1 times. Last edit by NintendoManiac64
133 days ago - Friday, January 06, 2012
Type: Member
Posts: 135
Joined: 5/8/2011
Will YOU still be working on this ralph? (perhaps code cleaning and stuff :3)
129 days ago - Tuesday, January 10, 2012
Type: Administrator
Posts: 1336
Joined: 7/19/2009
ExtremeDude2 wrote:

Will YOU still be working on this ralph? (perhaps code cleaning and stuff :3)


Yeah it's possible. I don't have much motivation to work on it right now but with that sort of thing you never know when it's going to come.
113 days ago - Thursday, January 26, 2012
Type: Member
Posts: 2
Joined: 1/26/2012
Hi new hear im trying to play resident evil I though azimer audio plug in would work but it seems it was not meant for your emulator. I just wanna know what audio plug in I could use to get resident evil 2 working a bit better and wanna know if you have any plans on making it way better in the future so resident evil 2 has no issues or anything?
113 days ago - Friday, January 27, 2012
Type: Member
Posts: 135
Joined: 5/8/2011
MerlinX wrote:

Hi new hear im trying to play resident evil I though azimer audio plug in would work but it seems it was not meant for your emulator. I just wanna know what audio plug in I could use to get resident evil 2 working a bit better and wanna know if you have any plans on making it way better in the future so resident evil 2 has no issues or anything?


Basically any plugin (that I have tried), other than glide 64, will significantly slow down the emulation, it is quite annoying >.>
112 days ago - Friday, January 27, 2012
Type: Member
Posts: 2
Joined: 1/26/2012
One more question why does not the cheats work? Is there something I need to do? Does it require enabler code?
95 days ago - Monday, February 13, 2012
Type: Member
Posts: 1
Joined: 2/13/2012
Does Mario 64 work with this at 60 fps? Everything gets sped up when I turn of the frame limiter. I have 60 fps limiter in the Nvidia inspector, and Drdoverider on.

This is a great idea though, I was trying another emulator, but it was only going up to 30 so I'm trying this out.
Edited 1 times. Last edit by jtrizzy
1 day ago - Thursday, May 17, 2012
Type: Member
Posts: 135
Joined: 5/8/2011
I think you should add the year to the release dates XD

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