RetroRalph wrote:
I didn't mean VSYNC on your PC. I mean the internal emulator vsync to the "fake" TV. ie 50 or 60 VIs. On the real system you get a VI every 1/60th of a second regardless, if the console couldn't push out a frame in that 1/60th of a second then you're not getting a 1:1 translation of frame to sync.
You are not getting 60FPS average framerate in any normal emulator or on the real system. If it "appears" smooth enough for you then that is a separate issue but GoldenEye in particular very rarely hits 60FPS on the real console. So you cannot tell me that you're getting "full speed" without overclocking because to me full speed is getting 60 real frames per second, all the time.
I am not using VSYNC on my notebook, it is the vsync option in the Glide64 plugin.
RetroRalph wrote:
It's not a mockery because I am using the information you have given me and compared it to my own results on a CPU that is the same architecture as yours. There is no valid explanation as to why my core2 CPU can outperform yours in this emulator (or the original 1964) by over 1000% when it's only ~50% faster (taking into account more MHz and bus/memory speeds).
You're basically telling me a core2 CPU at 2.5GHz made in 2008 is getting less performance in normal 1964 than a 1.4GHz AMD CPU I used to own nearly 11 years ago? Can you see why I think there is something wrong with your system or configuration?
The info I have provided is not for benchmarking against your system and your comparison is a mockery from a developer standard.
1. what resolution are you using? windowed or fullscreen?
2. which scene in the game are you comparing and what fps or VI etc?
3. which plugin are you using to benchmark the game? sound, video, RSP etc.
4. which setting is checked or unchecked in the plugin and rom settings options?
etc etc etc etc
Now do you understand why I say it is a mockery?
Your previous comment mention I7 with My core2 @ 3.2GHz.
Now you mention 1.4GHz AMD CPU.
Next, are you saying it is a PIII or PIV ???
Let me give another result from a different perspective.
I just need to set different settings, I can get 57.x+ to 59.x+ fps when I go in-game and the transition between scene during cutscene is almost instant with no overclocking on my build. Also, CPU usage is not max.
If I use the same setting on your build, I will still get the same result except that fps fluctuation is wider when overclock (50.x+ to 59.x+) - animation is slightly slower(sound is affected & CPU is max) compared to my non-overclock build using the same setting.
Now you know why I say your comparison and statement of 1000% is a mockery?
I am not using a setting that will give me almost 60fps because it is the only way to see if overclocking will improve performance, remain the same or decrease performance.
Also, you mention about comparing your result from a CPU with same architecture as mine. So, you are saying your 1.4GHz AMD CPU has the same architecture as mine? (I will let other experts to determine the truth of it?)
Also, you mention your AMD outperform mine by comparing result but I wonder how you know which settings I use(as mentioned in the above questions) that you are so sure that you are comparing "apple to apple" and not "apple to orange" etc.
Just a final note.
I am sure what I am comparing because I run the same game with the same scene for comparison on the same machine with the same settings for all 3 builds. Maybe you are a "Mind-Reader".