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RetroCopy v0.960 release thread

      

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364 days ago - Friday, May 20, 2011
Type: Beta Tester
Posts: 318
Joined: 2/19/2010
matb_uk03 wrote:

I tried setting to windowed mode, exited Retrocopy and re-loaded it but it doesn't save the setting.
I also tried setting to windowed mode and launching a game but it still crashed.



Replace emulator in another place.
Edited 3 times. Last edit by Sasha
364 days ago - Friday, May 20, 2011
Type: Member
Posts: 8
Joined: 4/14/2011
I've tried placing it directly in my home directory and on the desktop but it doesn't help. Thanks anyway.
363 days ago - Saturday, May 21, 2011
Type: Member
Posts: 5
Joined: 2/13/2010
Great Release! its great to see new systems being added and the gui looks cool.

I thought i'd point something out that i hadn't noticed before in retrocopy.
I'm not 100 percent sure it's a bug but i've tested and it dosen't happen in fusion.

When you select full frame mode in the menu to bring up the games borders on the top and bottom of the screen, i've noticed that they sometimes flicker.
It dosen't happen constantly just at certain points on some games.

One game where its easy to tell is revenge of shinobi on the megadrive. Theres a picture below to give you an idea of what i mean, but obviously a picture can't show the flicker.

http://imageshack.us/photo/my-images/839/therevengeofshinobiss50.png/

Usually i just use the content setting which cuts off the borders, probably why i haven't noticed it before.
363 days ago - Saturday, May 21, 2011
Type: Administrator
Posts: 1336
Joined: 7/19/2009
Is the flicker the same as what happens in "Alex Kidd Shinobi" on SMS? If so I think it's supposed to be like that. If not it could be a bug. I think I have noticed some strange flicker also in games but I guess I thought it was designed like that.

Fusion may not be doing accurate border emulation, whereas RetroCopy is drawing all the border lines at the correct times and whatnot (or trying to at least). So without knowing how Steve Snake is emulating borders it's hard to make a comparison to it. A real system would be better to know if it's a bug or not in RC.
363 days ago - Saturday, May 21, 2011
Type: Member
Posts: 5
Joined: 2/13/2010
Well i've just dug out my megadrive to test on real console. Another game where you can see this happening is sonic 2 just as the word sega is fading out before the title screen, on the real console the borders remain the same colour as the rest of the background. On retrocopy the borders are always a different colour.

Here's an example of what i mean: http://imageshack.us/f/121/sonicthehedgehog2ss166.jpg/
Hopefully now it's easier to see what i mean.
363 days ago - Saturday, May 21, 2011
Type: Administrator
Posts: 1336
Joined: 7/19/2009
Yeah that looks like it could be a shadow/hilite bug with border drawing. Thanks for taking the time to make it.
362 days ago - Sunday, May 22, 2011
Type: Member
Posts: 297
Joined: 3/11/2011
Retrocopy crash with the game NHL 96 of megadrive: The good dump of NHL 96 make Retrocopy crash, but the bad dump works well...


Link of-- NHL 96: http://www.mediafire.com/?z75cwwj7za7isis


NHL 96 (UE) [!].bin (good dump)= Make retrocopy crash

NHL 96 (UE) [f1].bin (bad dump)= Works well

NHL 96 (UE) [f2].bin (bad dump)= Works well, really GenRomSuite says that this isn´t a bad dump , but Retrocopy doesn´t , in Retrocopy this game appears in red. in GenRomSuite it appears with this name: NHL '96 HACKED

This happens in Retrocopy 0.970.



Edited 5 times. Last edit by Pepodmc
362 days ago - Sunday, May 22, 2011
Type: Beta Tester
Posts: 318
Joined: 2/19/2010
Pepodmc wrote:

Retrocopy crash with the game NHL 96 of megadrive: The good dump of NHL 96 make Retrocopy crash, but the bad dump works well...


Old issue. :P

Pepodmc wrote:

This happens in Retrocopy 0.970.


??? Oo
362 days ago - Sunday, May 22, 2011
Type: Member
Posts: 297
Joined: 3/11/2011

Pepodmc wrote:

This happens in Retrocopy 0.970.


[quote=Sasha??? Oo[/quote]

Sorry :lol: :lol: :lol: :lol: :lol: :lol: :lol:
362 days ago - Sunday, May 22, 2011
Type: Beta Tester
Posts: 318
Joined: 2/19/2010
Here very old issues with SRAM, few sensitive sport games crash with error messages, they can't write data to SRAM battery in RC.
362 days ago - Sunday, May 22, 2011
Type: Administrator
Posts: 1336
Joined: 7/19/2009
970 has been leaked?
362 days ago - Sunday, May 22, 2011
Type: Member
Posts: 135
Joined: 5/8/2011
RetroRalph wrote:

970 has been leaked?


It was Sasha :p.
362 days ago - Sunday, May 22, 2011
Type: Beta Tester
Posts: 318
Joined: 2/19/2010
ExtremeDude2 wrote:

It was Sasha :p.


Haha, very funny, you can't buy my beta even for 1000000000000000000000000000$ :P
Edited 1 times. Last edit by Sasha
362 days ago - Sunday, May 22, 2011
Type: Member
Posts: 297
Joined: 3/11/2011
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
357 days ago - Friday, May 27, 2011
Type: Member
Posts: 148
Joined: 12/12/2009
micky wrote:

I have problems with vgm files played too fast.
I played them on audio overload and it's ok.
Here is an example :

http://www.megaupload.com/?d=HY8I043G



Ralph, do you think it will be fixed for next version?

Thanks
Edited 1 times. Last edit by micky

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