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Over Clock

      

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1 year ago - Friday, May 20, 2011
Type: Member
Posts: 135
Joined: 5/8/2011
RetroRalph wrote:

Since RetroCopy is nearly 100% like the hardware, overclocking is effectively one of the only improvements that are easy to add to it. There is a reason "Disable sprite limit" and things of this nature aren't in RetroCopy like other emulators, you can't easily chop it out of the hardware and you can't easily chop it out of RetroCopy. Overclocking was possible in the hardware if you had the right tools, and it's pretty much exactly the same way in RetroCopy. :)

So I will probably end up adding overclocking options to all the systems as it can be fun just to see the differences.


Awesome!!
352 days ago - Wednesday, June 01, 2011
Type: Member
Posts: 135
Joined: 5/8/2011
When you do implement OC, for all systems, are you going to include an option as to how much of an OC, similar to Ultrafast?
Edited 1 times. Last edit by ExtremeDude2
351 days ago - Thursday, June 02, 2011
Type: Administrator
Posts: 1336
Joined: 7/19/2009
There will be no need for such a thing for the older systems. Not as many games work better with overclocking because they aren't designed to work in that manner. Only a few game developers had the skills and foresight to design their engines such that they were clock rate independent as much as possible. Xenon 2 on the SMS stands out as one that is designed rather well in this regard, but on the actual system it runs like a dog. Most developers would tweak their engines and design such that the games would get 50 or 60fps.
351 days ago - Thursday, June 02, 2011
Type: Member
Posts: 135
Joined: 5/8/2011
RetroRalph wrote:

There will be no need for such a thing for the older systems. Not as many games work better with overclocking because they aren't designed to work in that manner. Only a few game developers had the skills and foresight to design their engines such that they were clock rate independent as much as possible. Xenon 2 on the SMS stands out as one that is designed rather well in this regard, but on the actual system it runs like a dog. Most developers would tweak their engines and design such that the games would get 50 or 60fps.


OK thanks
275 days ago - Wednesday, August 17, 2011
Type: Member
Posts: 135
Joined: 5/8/2011
RetroRalph wrote:

There will be no need for such a thing for the older systems.


But what about the newer ones (more than likely ones you are going to add)?
273 days ago - Friday, August 19, 2011
Type: Member
Posts: 135
Joined: 5/8/2011
What are the Genesis's default clocks? And what are the overclocked clocks?

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