RetroRalph wrote:
Since RetroCopy is nearly 100% like the hardware, overclocking is effectively one of the only improvements that are easy to add to it. There is a reason "Disable sprite limit" and things of this nature aren't in RetroCopy like other emulators, you can't easily chop it out of the hardware and you can't easily chop it out of RetroCopy. Overclocking was possible in the hardware if you had the right tools, and it's pretty much exactly the same way in RetroCopy.
So I will probably end up adding overclocking options to all the systems as it can be fun just to see the differences.