mudlord wrote:
And then it depends on your goals. Like, I just like the coding of something. The accuracy doesn't bother me, its what I can do with the end result. Like, I guess you figured when I added HLSL pixel shader support to BSNES. Maybe I am just weird, but thats why I do things
Nice work with this, I have to admit. How did you go about the Yamaha audio chip emulation? The MAME stuff researched by Nemesis for SSG is pretty nice.
Yes of course it entirely depends on what people want to do. You also are limited by platform, RetroCopy probably wouldn't like the current WII too much for instance, though the XBOX and PS3 would probably be fine. Being on the PC and limiting myself to semi modern computers means I can do a lot more things than others have usually attempted which from my perspective is nice.
I'm a lot like you in that I want to do "weird and fun" things with the end result, but also different in that I want the source to be very accurate too I guess. I didn't realize you had done anything with BSNES, but that sounds cool. It's good that byuu is improving his emulator.
How did I go about the YM2612 emulation? Well I just wrote it....

MAME and other sources were helpful in obtaining information on how it worked though.